GPT Image 2 Benchmark Screen Gen v1

card_id: card_game_gptimage2_benchmark_screen_gen_v1_0_20260503
built_at: 2026-05-02T16:05:53.167599+00:00
PASS 33 MINOR 0 MAJOR 0 BLOCKER 0 audited 33 avg comp 4.85 avg mod 4.91 avg use 4.85
All images generated via OpenAI gpt-image-1 from text-only prompts. No original-game image was used as input. reference_only=YES / copied_into_game=NO / youtube_downloaded=NO. Original keyframes intentionally not included in this gallery to protect copyright. Outputs are design concepts, not in-game assets.

TITLE (3 variants)

TITLE_01
TITLE_01 PASS
size: 1536x1024 | priority: HIGH | source: GPT_TITLE_01
evening dusk variant: deep red sky with gold city lights
comp 5/5 mod 4/5 use 5/5
moderate luminance variance; extremely dark mean luminance
TITLE_02
TITLE_02 PASS
size: 1536x1024 | priority: HIGH | source: GPT_TITLE_01
rainy midnight variant: dark teal-blue tones with neon kanji glow
comp 5/5 mod 5/5 use 4/5
moderate color distinctness
TITLE_03
TITLE_03 PASS
size: 1024x1536 | priority: HIGH | source: GPT_TITLE_01
mobile vertical-safe-area variant: 9:16 composition, logo centered, menu stacked
comp 5/5 mod 5/5 use 5/5
metrics within expected ranges

MAP (7 variants)

MAP_BG_01
MAP_BG_01 PASS
size: 1536x1024 | priority: HIGH | source: GPT_MAP_BG_01
classic ink-wash daylight variant: muted earth tones with washi grain
comp 5/5 mod 5/5 use 4/5
moderate color distinctness
MAP_BG_02
MAP_BG_02 PASS
size: 1536x1024 | priority: HIGH | source: GPT_MAP_BG_01
dusk variant: warm gold and crimson highlights along rivers
comp 5/5 mod 4/5 use 5/5
moderate luminance variance
MAP_BG_03
MAP_BG_03 PASS
size: 1536x1024 | priority: HIGH | source: GPT_MAP_BG_01
modern flat tactical variant: cleaner geometry, less painterly, higher contrast
comp 5/5 mod 5/5 use 4/5
moderate color distinctness
MAP_NODE_01
MAP_NODE_01 PASS
size: 1024x1024 | priority: HIGH | source: GPT_MAP_NODE_01
3-state node sheet: own / enemy / neutral arranged in a 3x3 grid for batch export
comp 5/5 mod 4/5 use 5/5
moderate luminance variance
MAP_NODE_02
MAP_NODE_02 PASS
size: 1024x1024 | priority: HIGH | source: GPT_MAP_NODE_01
hovered + selected + locked extra states: glow ring, gold inner stroke, faded gray for locked
comp 5/5 mod 5/5 use 5/5
metrics within expected ranges
HUD_TOP_01
HUD_TOP_01 PASS
size: 1536x1024 | priority: HIGH | source: GPT_HUD_TOP_01
wide HUD bar mockup with month / funds / turn / phase indicator clearly separated
comp 4/5 mod 5/5 use 5/5
low edge density — may be too flat
HUD_TOP_02
HUD_TOP_02 PASS
size: 1536x1024 | priority: HIGH | source: GPT_HUD_TOP_01
mobile-narrow variant of HUD bar with collapsible sections and larger touch zones
comp 5/5 mod 5/5 use 5/5
metrics within expected ranges

TURN_PROGRESS (2 variants)

PHASE_TAB_01
PHASE_TAB_01 PASS
size: 1536x1024 | priority: HIGH | source: GPT_PHASE_TAB_01
6 horizontal tabs with one active state visualized in gold underline
comp 5/5 mod 5/5 use 5/5
dominant color cluster too high (0.8826)
PHASE_TAB_02
PHASE_TAB_02 PASS
size: 1024x1024 | priority: HIGH | source: GPT_PHASE_TAB_01
icon-first compact variant for mobile: 6 icons + label below, current step indicator
comp 5/5 mod 5/5 use 5/5
metrics within expected ranges

BATTLE (6 variants)

BATTLE_BG_01
BATTLE_BG_01 PASS
size: 1536x1024 | priority: HIGH | source: GPT_BATTLE_BG_01
city alley at night, sumi-e + watercolor, foreground left clear for unit cards
comp 5/5 mod 5/5 use 5/5
dominant color cluster too high (0.8707)
BATTLE_BG_02
BATTLE_BG_02 PASS
size: 1536x1024 | priority: HIGH | source: GPT_BATTLE_BG_01
harbor pier at dusk with moored fishing boats and warm lantern light
comp 5/5 mod 5/5 use 5/5
metrics within expected ranges
BATTLE_BG_03
BATTLE_BG_03 PASS
size: 1536x1024 | priority: HIGH | source: GPT_BATTLE_BG_01
abandoned warehouse interior with cracked light through high windows
comp 5/5 mod 5/5 use 5/5
metrics within expected ranges
BATTLE_HUD_01
BATTLE_HUD_01 PASS
size: 1536x1024 | priority: HIGH | source: GPT_BATTLE_HUD_01
full battle screen mockup including 6 unit cards, top status bar, action buttons
comp 5/5 mod 5/5 use 5/5
metrics within expected ranges
BATTLE_HUD_02
BATTLE_HUD_02 PASS
size: 1024x1024 | priority: HIGH | source: GPT_BATTLE_HUD_01
unit card single asset 280x120 with portrait slot, HP bar, mini-stats
comp 4/5 mod 5/5 use 5/5
low edge density — may be too flat
BATTLE_HUD_03
BATTLE_HUD_03 PASS
size: 1024x1024 | priority: HIGH | source: GPT_BATTLE_HUD_01
status icon set sheet: poison, burn, freeze, stun, buff-atk, buff-def, debuff, shield
comp 5/5 mod 5/5 use 5/5
low edge density — may be too flat; moderate luminance variance

RESULT (2 variants)

RESULT_01
RESULT_01 PASS
size: 1536x1024 | priority: MED | source: GPT_RESULT_01
victory variant: 「勝利」 brushstroke calligraphy with gold ink splash
comp 5/5 mod 5/5 use 5/5
metrics within expected ranges
RESULT_02
RESULT_02 PASS
size: 1536x1024 | priority: MED | source: GPT_RESULT_01
defeat variant: 「敗北」 brushstroke calligraphy with muted indigo ink
comp 5/5 mod 5/5 use 4/5
moderate color distinctness

ADV (5 variants)

ADV_TEXTBOX_01
ADV_TEXTBOX_01 PASS
size: 1536x1024 | priority: HIGH | source: GPT_ADV_TEXTBOX_01
desktop ADV scene mockup with bottom-anchored text box and name plate
comp 4/5 mod 5/5 use 5/5
low edge density — may be too flat
ADV_TEXTBOX_02
ADV_TEXTBOX_02 PASS
size: 1024x1536 | priority: HIGH | source: GPT_ADV_TEXTBOX_01
mobile portrait ADV scene with text box at bottom + auto / skip controls
comp 5/5 mod 5/5 use 5/5
metrics within expected ranges
ADV_TEXTBOX_03
ADV_TEXTBOX_03 PASS
size: 1536x1024 | priority: HIGH | source: GPT_ADV_TEXTBOX_01
cinematic letterbox ADV variant with subtitle bar style text box and dim panels
comp 4/5 mod 5/5 use 5/5
low edge density — may be too flat
ADV_CHOICE_01
ADV_CHOICE_01 PASS
size: 1536x1024 | priority: MED | source: GPT_ADV_CHOICE_01
3 stacked choice buttons mockup with hover state visualized for one
comp 5/5 mod 5/5 use 5/5
metrics within expected ranges
ADV_CHOICE_02
ADV_CHOICE_02 PASS
size: 1024x1024 | priority: MED | source: GPT_ADV_CHOICE_01
5 stacked choice buttons mockup with one read-marker shown in muted gold
comp 5/5 mod 5/5 use 5/5
metrics within expected ranges

MENU/SAVE_LOAD (2 variants)

SAVE_SLOT_01
SAVE_SLOT_01 PASS
size: 1536x1024 | priority: MED | source: GPT_SAVE_SLOT_01
save/load grid screen with 9 slots, scroll bar, tab between save and load
comp 5/5 mod 5/5 use 5/5
metrics within expected ranges
SAVE_SLOT_02
SAVE_SLOT_02 PASS
size: 1024x1024 | priority: MED | source: GPT_SAVE_SLOT_01
single slot card asset 480x160 with thumbnail and metadata block
comp 5/5 mod 5/5 use 5/5
metrics within expected ranges

ECONOMY (2 variants)

INCOME_REPORT_01
INCOME_REPORT_01 PASS
size: 1536x1024 | priority: MED | source: GPT_INCOME_REPORT_01
modal screenshot showing 月次収支報告 with two-column list and trend chart
comp 5/5 mod 5/5 use 5/5
metrics within expected ranges
INCOME_REPORT_02
INCOME_REPORT_02 PASS
size: 1024x1024 | priority: MED | source: GPT_INCOME_REPORT_01
compact mobile variant of monthly report with collapsed list and large delta indicator
comp 5/5 mod 5/5 use 4/5
moderate color distinctness

LATE_GAME_WARNING (2 variants)

LATE_WARN_01
LATE_WARN_01 PASS
size: 1536x1024 | priority: MED | source: GPT_LATE_WARN_01
in-context HUD with crimson pulsing border + alert toast Remaining: 4 weeks
comp 5/5 mod 5/5 use 5/5
metrics within expected ranges
LATE_WARN_02
LATE_WARN_02 PASS
size: 1536x1024 | priority: MED | source: GPT_LATE_WARN_01
critical state variant with pulsing borders, more aggressive alert + countdown widget
comp 4/5 mod 5/5 use 5/5
low edge density — may be too flat; moderate luminance variance; moderate color distinctness

PARTY/CHARACTER/STATUS (2 variants)

PARTY_PANEL_01
PARTY_PANEL_01 PASS
size: 1536x1024 | priority: MED | source: GPT_PARTY_PANEL_01
3-pane party panel layout with portrait placeholder, stats table, role chips, equipment row
comp 5/5 mod 5/5 use 5/5
metrics within expected ranges
PARTY_PANEL_02
PARTY_PANEL_02 PASS
size: 1536x1024 | priority: MED | source: GPT_PARTY_PANEL_01
roster overview variant: 6 small portraits with mini-stats in a row + selected detail at bottom
comp 5/5 mod 5/5 use 5/5
metrics within expected ranges